Grand Theft Auto 5 has turned 10, if you can believe it.
While time presses on for everyone on Earth, it's sometimes hard to imagine something you love growing so old so seemingly fast.
The fifth instalment to the legendary video game franchise dropped on September 17 back in 2013 to much fanfare.
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It earned acclaim from critics and gamers around the planet and currently has a Metacritic rating of 97 per cent, which is extremely high.
GTA 5 was called 'one of the very best video games ever made', 'genre-defining' and a 'remarkable achievement' in the world of gaming.
It was nominated for and won loads of accolades like Game of the Year.
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But what fans couldn't wrap their heads around was that it has been a decade since GTA 5 was released and yet we still haven't been given a new instalment to the franchise.
One wrote: "We need the next one!!"
Another added: "Good moment to announce the next GTA game then right?"
A third said: "And they’re still starving us of GTA 6."
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Others have pointed out that a decade has past and yet it's still one of the best games of all time.
It's true that Rockstar and Take-Two Interactive have been quiet on the sixth game in the saga.
While they gave us the bare minimum by confirming that a new game would be coming, we've heard silence ever since.
There have been a few leaks here and there that have gone viral on social media, however nothing concrete from the developer and publisher.
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One of the most recent rumours was that there would be 400 hours of gameplay and video content in GTA 6.
Twitter account GTA 6 News cited a source from Rockstar who revealed the jaw-dropping amount of playable moments there would be.
There was also speculation that the game could cost up to $150 when it gets released.
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However diehard fans pointed out why that probably won't happen.
Take-Two Interactive recently revealed where they believe the benchmark should be set for the best titles.
During an earnings call with investors, CEO Strauss Zelnick said they haven't seen much push-back from consumers about AAA games costing $70.
“What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both," he said (via Kotaku).
"And the good news is, we have a bunch of blockbusters and we have a wonderful catalog.”
Topics: Gaming